![]() ![]() Use the scale options in the right panel and the move/rotate controls from the left panel to position the new object roughly in line with where the wand is placed. In the example file, import the star_magic_stick_uv.fbx file from the "Source" folder of the download. Next, import the model you'd like to use as a replacement. ![]() The wand is a very small model, so zoom in using the mouse wheel. Next, import the wand model saved in the previous step by using the "File" -> "Import" -> "Skeleton Mesh (.psk)" option. Open a new project in Blender and start by clicking the box model in the view window and deleting it. (See Additional Tools)įor the purposes of this tutorial, this model by III_OrilaS_III on SketchFab will be imported as the replacement. ¶ Edit with BlenderĮnsure that both Blender and the PSK addon are installed before this step. \Game\RiggedObjects\Props\Wands\Wands_Customizable\Meshes). The file will be exported with the full folder path (e.g. When asked for the export path, choose a suitable directory. Right-click and select "Save Model (.psk)" to export it in a format that is compatible with Blender. Locate the wand object by navigating down the folder tree until Phoenix/Content/RiggedObjects/Props/Wands/Wands_Customizable/Meshes is selected.ĭouble-click the "Meshes" folder to browse the UAAsset files it contains and locate the file SK_T000, which is the default wand model. This will load all game assets from all available PAKs into a single data tree in the "Folders" tab.įinding the correct asset to replace may take some time, in this example the wand model path is already known. ![]() Using FModel, change the "Loading Mode" option at the top of the PAK file list to "All" and click "Load". In order to replace an asset, it's original path and file name must be determinned.
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